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Hogwarts Legacy critique… after the hype. ➥Subscribe: http://Youtube.com/downwardthrust ➥Donate: …
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2952 Likes
Hogwarts Legacy critique… after the hype. ➥Subscribe: http://Youtube.com/downwardthrust ➥Donate: …
Source Link
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Having different more unique forms of capturing the beasts would be great in the sequel
I will never press X to start
I played every single HP game, starting on ps1 and proceed on pc in later years, and I can see what the HL took from those, but doing it better in a way too. I do miss quidditch and gathering all flavor beans though. :))
I feel like this game is supposed to be a theme park.
You are way far off on your critique of the potions, they arent hard to craft once you grow the ingredients for them. The potions helped me out a lot during my playthrough. I dont need Witcher 3 level decotions. The plants i found useful as well.
The one thing I don't like is if they were more accurate to the books you should make friends and those friends should help you fight in goblin camps and during hard challenges as Ron and Hermoine often helps Harry along with various adults.
The potions can be created at the room of requirements
Wheres The Air combat dragons dementers .would be cool if you had random incounters whilst on your travells in The Air thinking your safe .with dragons poppon in out time to time chasing you or battling dementers in The Air .this could add somthing new to The game as it stands 8/10 that little add could be ten out of ten .be another reason to jump on a broom find new adventures
It has become the game that reminded me of how fun open world games can be. I probably agree with all the assessments in this video but I wonder if the game had been different, if I still would have enjoyed it that much. Probably the most annoying part about the game is the whole student sim nonsense. And often I don't care about the dialogue presented. Obviously the whole "oh you ase a student should not do any of the aforementioned dangerous things" is just hilarious. But not giving you the killing curse would have been boring so I guess that they just need to comity to a more grown up game than Hogwarts legacy. The one thing I do not understand however is the south part of the map. Why do I need to go trough a tunnel that no one mentions, to then discover a super hostile world with more quests and even more Merlin trials. The fact that I'm on level 36 before I figured that out startleds me. Maybe this all gets explained by the end of the story line but that doesn't make more sense. Than you just have an entire portion of the map you never explore until the main quest line is over. I do hope a second game as a non-student comes out. At least this game gave me confidence in buying Cyberpunk and hoping that it is actually a decent open world game. I fear that GTA 6 is not going to fill that void after replaying GTA 5 and giving up on RDR2 😢
Hogwarts Legacy is a classic game. So good
Form me it was a big mhe.
I loved the aesthetic but the story lost me so fast, I continued playing only because I liked the Sallow side mission but the rest was not for me …
"When you change spell, it leaves you immobile" Good point, but allow me to make a counter one: You won't be immobile if you implement the claw grip on your controller in those times.
They really need to take a few pages off of Bully’s book. Bully handled school life so much better.
Game is terribly mid. But I’m hoping for the best in the sequel. Or maybe (tinfoil hats on) devs intentionally forgo QoLs, enemy types, etc just so that they could implement it in the sequel. Oh and people who play this game on normal or lesser difficulties are just HP stans who really shouldn’t talk about how amazing the game is 😂 could say the same for people blatantly hating on the game for nothing too
if you are a Harry Potter fan then this is a 9 or even 10 out of 10. If you are not then it's a 8 or 8.5.
I can't believe Avalanche Software made this game……they made all the Disney Infinite games and before that survived by making licensed games when those where a thing before the entire genre ended. (talking about the yearly licensed games that came out with movies)
This is what happens when you know nothing about the laws of the story.
15:39 not to flood your comments, but I thought about how the overall narrative clashes with the student sim aspect. Changes in the narrative would then be required, and to emphasize the fact that you're a student, you could be totally kept in the dark in regards to the goings-on with Ranrok and Co. until the adults you rely on don't come back from recon missions, which means you don't have adult supervision, you don't have anyone to run to, the story is then begging you to answer the call to adventure.
This game gives you so many spells and they offer no real vital variety or use outside of their spell category, and very specific puzzles (the dreaded Merlin Trials, which I actually didn't mind at all since they were easy and quick). I found out by accident that if you dodge a troll's third hit instead of parrying with Protego, you can immediately cast Flipendo to flip the troll's club onto its own head. There's a unique animation made just for this strategy. And other then a similar tactic dealing with those bog frogs, this sort of spell-specific utility does not reappear with any other enemy.
I actually enjoyed the quality of the side quests in this game, if only because of the top-notch voice acting and writing to make the characters feel like they truly belong in that world. I do wish we had more recurring quest givers, especially with fellow classmates. I was surprised to be introduced to three classmates in Gryffindor as a mandatory quest in the beginning, only to just about never talk to them again after the first 30 minutes. Each house, with the weirdly conspicuous exception of Ravenclaw, has just one major character with a questline that you follow until the game's end, but they're not made equally. Natty's and Poppy's tie for emotional investment, character development, and pacing, though Poppy's almost loses the match since despite what we learn about her upbringing, the people responsible for making her who she is today don't even appear in ~that~ quest. Sebastian's takes the cake in that you get a full cast of supporting characters for his story, branching narratives depending on your choices, and you even get unique spells as a reward for his questline: it's a feat worthy of Dragon Age: Origins. Then from Ravenclaw, you have Amit, I guess? And after traumatizing the poor child in a stakeout-gone-wrong, you never talk to him again.
All in all, this game needed to prompt us as players to actually think about the spells we're given to solve puzzles, we needed recurring quests with familiar characters to grow attached to, we needed more dungeons that required clever spell use to pass through on some Water Temple tier of design, and honestly a damage boost. Duels took so long because player damage is so low without maxing out your gear constantly, plus XP only coming from your Wizard's Guide actually discourages you from participating in fights.
Cute game, very pretty to look at, but definitely all charm with little substance, too watered down for the general masses who put their Hogwarts house in their tinder profiles.
The game would have made way more sense if we were a Hogwarts substitute teacher. The near complete lack of student life annoys me a lot, as that's pretty much the most magical part of the series imo.
Before anyone says "it's an action game first", screw me I guess for expecting a game called Hogwarts to be about the wizarding school known as Hogwarts.
The game is 6/10
It falls short in every regard. People that enjoy this game are generally not gamers. They enjoy the game because it involves primarily childish "puzzles" and a beautiful art design that they can just stand and stare at.
About the mortality being not well done, im going to have to disagree. I was incredibly immersed in this world so every decision I made it felt very genuine. I tried going for a dark wizard/genocide run and was extremely happy with what I got. I, personally, felt like I could choose my freinds because if I didn't like them (which was literally everyone but one character) I could ditch them and not do their side-quests (I dont know how this would fair if you didnt like Sebastian as he has quite a few main story moments but I didnt mind because I am deeply invested in his story). Also using the dark spells felt like they had a lot of weight on them because each quest where you learn them shows you how much pain they can cause. So yes I think the morality of this game was very good if you immerse yourself but im not gonna try and change your opinion, I just wanted to respectfully discuss the way I saw things
This was an honest, well-written critique of an over-hyped game written for Harry Potter fans. It's not not a game for everyone to jump in the lore and "become" a student, something many of us have wanted for over 20 years. If the game wasn't based on the HP universe, it would be an average game, maybe below average, with a cult following like Days Gone. With that said, I'm really enjoying it, and I can still appreciate your review as honest.
This was the first game where I walked from quest to quest instead of fast traveling or running. There were several scenes where I noticed they put a lot of effort into realism.
The cavern system in the vaults was very similar to the caverns I went to in VA and CO, they had the cold dark wet feeling with stalactite formations and dripping water. The castle had the same feel and detail as what I experienced in castles in Poland. The interior was grand, regal, detailed sculptures, airy atmosphere. Whatever they did in game made me feel like I was there again.
I don't know too much about the lore but the story is very intriguing from the start with good pacing. Overall very satisfied with the game.
Everything can always be better. The question is, "Was it worth the cost.". For me that is a big ol yes.
I don't know why if I was expecting too much but I really wanted a Bully game set in Hogwarts I sometimes feel like the open world was unnecessary I can't help myself being reminded I'm playing a ubisoft game Far Cry or Assasin's creed it really annoys me you do meaningless sidequest and the main characters in this game is just so lifeless and boring… The only praise I can give was the game is its Whimsical I like it stays true to what harry potter is, combining the fun of magic but also a serious undertone but that still isn't really enough to justify the game existing I give it a 2/5 or probably 1.5 for poor performance on pc like jfc fix the game first before releasing it.
The only plant I ever had was mallowsweet for merlin trials lol
My first playthorugh I didn't even use potions on low difficulty you don't need them at all it's such a joke.
Really enjoyed playing it but there’s really nothing to keep you engaged after completing the main story.
I dislike the game too. But it’s very clear you have no love for this franchise. Most of the things you want to see added aren’t lore friendly.
Bro lol thank you for making this now I know I’m not crazy 😂 every single point I agree. Gamers know this is a really really beautifully half assed RPG
Aye upload this video if you are a hater.
This guy/- say less
I love that the game is simple and don’t require too much work with grinding potions and stuff. It’s just so nice to play. If the game had all the systems you describe, I think it would be overwhelming
Your complaining but have never watched the movies? You shouldn't even be reviewing this game
I was looking forward to this before it came out, but yet, still can't decide if I even want to bother. It's just something about it, it looks good, but also so dull and bland.
It goes to show that going blind into a game that depends so much on lore is not always the best idea
Master has given Dobby a sock
As soon as you said you have never watched the movies or i assume read the book i stopped watching. This game is meant for fans, and it is the best harry potter game out there. The game focuses on building an exact hogwarts and hogsmeade faithful to the books and movies. and bringing all aspects of HP to the fans- if ur just playing it for the facts its an rpg u wont get anywhere
Game was so much fun at first. But got really boring as the hours piled up.
Actually I had the most fun during the first hours of the game, not having left Hogwarts at all. As soon as you enter the open world, the game gets okay-ish, but doesn't hold much in store when it comes to exploring and discovering secrets. Also the assets of the caves are very similar if you take a closer look. Collectables are too numerous and the voice acting could also be improved. Towards the end, I just rushed through the story missions and was glad to finish it. There are still a couple of side missions left unsolved and right now I don't have any intention to return to the game, which is sad, since, all in all, it's not a bad game, but certain aspects should be improved for the next installment. Talking bout meaningful decisions and NPCs, more interactions in the open world, an in depth crafting and gear mechanic (not just skins, collecting these feels so obsolete) and last but not least, again, more depth to the character, he / she / it feels hollow after a while.