The first 500 people to use my link will get a 1 month free trial of Skillshare https://skl.sh/inspirationtuts07241 Don’t forget to …
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6:55 u wont even get feedback from good artists/ relevant people to give u constructive criticism because they are super busy with work.
Good points… key take away for me is speed is king and 90-95% done is good enough to move on to the next thing, much easier to fix things once you have the whole picture anyway.
This is a great video, i kinda struggled with the same for a long time. I think that artists are different and also 3d is a field on in itself, i think that 3d art it's okey to used assets or stuff from other people as long as you have permission ofcourse or it's a cc0 asset because there are plenty of stuff that you can do inside 3d which will change the work dramatically, so the way i see it is in 3d you can add your own twist to things. While in 2d is a lot much more strict because basically you are not crafting assets but the image is the asset itself i guess.
aMAZING Facts
I had the same conclusions after around 6 years working in visual industries with the same issues and bottlenecks so nice to hear someone talking about that
Used youtube summariser by ai and worked great.
I want to support more one of your points and counter the last point a bit. Qunatity over quality if great because there is no better memory then mucle memory. I disagree a bit about details. Altho when work on an actual pice/project, we should be about start about details, when learning, working with alot of details can teach us many important things , not only about the pice it self but about us as artists too.
I am at a bit of a rock bottom when it comes to my art right now. This video addressed every single thing i'm going through right now and i feel hopeful and determined now after watching this. Thanks as always. Will always remember this.
thank you for your advices
Where can i see your portfolio?
Very interesting. Food for thought. Thank you for that.
Thank you so much ! this is exactly what I was stugging with
Links to the talks?
It is as if you were talking about me. I really thank you. This video is really important because we do not find such guidance in the field of 3D. There are hundreds of educational lessons about the program and its tools and how to work with them, but there are no lessons for guidance in the field of 3D. All I hope is that you continue this work, as it truly motivates and inspires. Thank you.
STOP CALLING ME OUT!
Jk good advice so far. Im working on polishing up my first game and i want it finished BEFORE i scope creep the hell out of it. 3D is next but i want to make mistakes on a small game first. (And my god theres been so many mistakes)
Did you ever hear the tragedy of Darth Plagueis The Wise?
I used to watch your videos until you started talking nonsense about programs like 3ds max, maya etc and you started favoring blender like it was something special. Your videos are biased and hurt the entire 3D scene
you can't imagine how much i needed this video 💥💥
I always appreciate these kinds of videos. Thank you!
Should have learned Blender instead of Houdini and Maya.