Ok sure, a pixel is one square…but how many of them should you use to make pixel art? In this video, we walk through a few …
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the protagonist from the first pokemon games is named Red
R-ih-star
Man, your channel looks great. I checked out your video titles, and they look good too. I'm going to watch all your videos, starting with first one
really great intro to pixel art sizes. Thank you so much for sharing!
Thanks Brandon, great video sir!
Oh man i forgot I have that Calgary Stampede Comic too in your back ground. When they gave them out that year here when I was a kid.
4:39 Thanks a lot! 🙃
nice
Why are you saying mario weird
Thank you. For several weeks, despite every iteration of google & yt query, THIS is exactly the video I've been looking for.
This is exactly the video I was searching for—and I greatly appreciated being able to know that just by looking at the thumbnail. Thanks for the upload 🙏🏻
btw, sometimes paying attention to the prime factorizations of your canvas can be a nice convenience. I really like being able to evenly divide by 2, 3, and 5.
BTW it's not mairio it's mareeyo
watch on 144 p to get the full pixel art experience
what size is the character of blasphemous ?
Most useful video, this helped me start a lot
Ain’t no way bro says mayrio 😂
Great job was really helping me thanks
Great video, well done and thanks!
That stick figure tricked helped me a lot with constructing my very first character sprite two years ago. I really like your videos. I tried something simple with a four color palette, but I'm not sure if I'm getting it right.
I often hear 8 bit and 16 bit, but are there any 32 bit games?
Thank you teacher. But I ahve a question, I want to make my first game on Godot, then the advise for me is 16×16 is it ok?
Why not just work in a high res canvas and zoom in? Is there pitfalls to doing it that way?
This channel. MVP
Love your vids!! Trying to start my pixel art journey and this is all VERY helpful!! 🌻
this was so helpful!
"Meh-rio". Teasing aside, I really love this channel man!
Thanks for the help
It’s not Ash from pokemon. Its Red. And it’s Mario isn’t pronounced that way. Just like the planet Mars isn’t pronounced that way. Mm- ah- ree-oh.
any chance you can go over some JRPG pixel sizes like in PS1 and PS2 era?
nice vid
i like going on mspaint, drawing something and then squishing it to make pixel art (i then manually change the stuff i dont like)
Here I am in April 2024 , trying to used Google's F..'d Up Algorithm. And it takes me 20 minutes to find this guy to explain the dimension of Pixal Art
Friends, I want to ask you something. You use a desktop device to create all the art, is there an app or apps that support Android devices? I really want I just don't know how to make art.
thank you! very informative video!
6:03
well yeah, that would look visually unpleasing but also your NES would melt just THINKING about displaying that many colors.
And then there's the PC-98 (best known for Touhou 1 through 5) with its 640×400 resolution. Just in case anyone felt the Genesis wasn't big enough, lol.
I just discovered this place, and the contents here should be just right for me, being a combination of concise and comprehensive. I'm deciding to turn to pixel art because I don't think I have the patience to develop the fine motor skills demanded by conventional drawing, and while those motor skills would help here too, I'm willing to put in the time to instead compensate by working pixel by pixel when I must. Essentially, I'll take time working and learning over time conditioning before I get to the learning part.
In such circumstances, I'm probably best served by a smaller scope like that of the GB. I never took the time before to appreciate how little space you can get away with for a lot of things. ❤
I guess there's also nothing preventing me from making up my own canvas sizes if, for instance, I require more vertical than horizontal space for a given project.
Would me having experience doing pixel art in minecraft help?
Kore wa… Gundamu…
I remember being a kid in the 80s and 90s and being mesmerized by the pixels that made up games. I'd get really close to the screen and stare into the character or object and realize it was just a bunch of dots making a picture. I would back away and the mess of colored dots would become a picture. Monet oil paintings are amazing for this effect. too close and it's a mess of brush strokes and paint. Stand at the right distance and it is an amazingly detailed picture.
Kommentar
Thank you!!
Your videos are incredible. Just discovered pixel art and it’s your style of art/enthusiasm that makes me wanna really go for it 👍
Does someone know a good website or app, where you can show each other your pixel art pictures to get inspiration?
Kennt jemand eine gute Webseite oder App, auf der man sich gegenseitig seine PixelArt-Bilder zeigen kann, um sich inspirieren zu lassen?
Having worked with sprites ranging from around 16-200 I love how each resolution category comes with it's own things you need to think about and it's own processes. After learning how to work with 60-100 this has now become one of my favourite things about pixel art
Something interesting to note about NES, SNES, and Genesis art is that these systems were designed for CRTs, which would try to "fit" the gamescreen to the full TV view, stretching or squashing as necessary
This is most noticeable for NES and SNES, as the mostly square proportions were streched to fill a 4:3 window. Some games were designed with "skinny" art to account for this, others werent
The Genesis actually has 2 resolutions: European systems (PAL) ran exactly 4:3 with 320x240p, but at a lower refresh rate of 50Hz. US and Japanese systems (NTSC) ran the 224 height shown in the video, at 60Hz. This puts the NTSC Aspect Ratio at around 16:11, slightly wider than 4:3 (16:12), but not quite widescreen (16:9) used on modern systems
If you want to adjust your canvas size to modern widescreen while still keeping the same "scale" as old console arr, 400×225 is a great balance
❤❤❤❤❤❤❤❤❤
Great material. Just one question: provided you decide to create 32×32 characters sprites but you're aiming for the new machines like pc or mobile phones with your game. What happens then? After art work is done you go through some upscale process when you just make one pixel "bigger" – meaning one art pixel fits couple of actual pixels from let's say 1024×1080 resolution? Otherwise characters would be much to small. And I imagine you need to find an upscale algorithm that keeps original colors without adding any shading etc. to retain original pixel art style.
Does it make any sense?
The one from Pokemon is Red
what about a game like Tibia? how do you know the size? its an mmorpg pixelated