2025-01-24 11:57:00
www.computerworld.com
The idea that you can buy once to play anywhere is probably the best argument for openness I’ve heard yet. We’ll see if it turns out that way.
Another strong argument to Epic’s approach is that Apple’s CTF arrangement means that a developer of multiple apps is more likely to cross that 1 million download threshold, as it is applied across their app catalog, rather than per app. Apple also seeks that CTF fee for downloads across every store.
Who really benefits?
All the same, once you do the math, it should be clear that the vast majority of developers already pay nothing when they choose to offer up apps — including games — through Apple’s App Store, or even via third-party stores in the regions in which they can. In fact, the games publishers most likely to pay these fees will be the largest publishers, particularly those who have succeeded in developing strong in-app economies. (Some games, such as Diablo Immortal, really take that to the extreme, with gamers complaining the entire game is overtly built around convincing people to spend money in-game).
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