2025-03-07 06:16:00
www.goto10retro.com
One of the most impressive games of the 80s was Sublogic’s Flight Simulator.
I never played this back then, but the Atari 8-bit version was highly regarded. In a recent game lot purchase from Facebook Marketplace one of the games that included was Flight Simulator II, the cartridge for the Atari XE Game System.
Before I take a closer look at that, let’s dive into Flight Simulator itself.
Flight Simulator (original name: A2-FS1 Flight Simulator) was created by Bruce Artwick and Stu Moment for the Apple II. They formed Sublogic to sell it and it was released in 1980.
It makes sense that it was released for the Apple II first as that was the only computer that had good bitmap graphics when they began developing it in 1977. The Atari 8-bit series was not even released until late 1979 and did not get good developer materials for another year or so.
As you can see looking at this version, the graphics were pretty simple. At the top was a 3D landscape view and the plane controls were at the bottom.
Later in 1980 Flight Simulator was ported to the TRS-80 Model I, which had even worse graphics.
Flight Simulator (I hate to call it a game as it is much more than that) became rather popular and by 1982 has sold 30,000 copies.
In 1981 Microsoft contacted Sublogic about creating an enhanced version of Flight Simulator to showcase the upcoming IBM PC. In 1982, Sublogic licensed Flight Simulator for the IBM PC to Microsoft and Microsoft Flight Simulator was born.
Flight Simulator used CGA graphics on the PC and in those early days was often used by clone makers as a test of PC compatibility.
Microsoft only had a license to make PC version of Flight Simulator. In 1983, Sublogic released Flight Simulator II which added many of the PC improvements to the simulation.
It first appeared on the Apple II of course, but the Atari 8-bit version came out in 1984 with an Atari ST version in 1987. Other systems got ports too, including: Commodore 64, Amiga and Tandy Color Computer 3.
By this point FS2 was a rather large piece of software. It shipped on floppy and you could purchase additional “scenery disks” that for different parts of the country.
From what I remember, people were really serious about Flight Simulator and it had a tremendous following.
Flight Simulator is still around today making it one of the longest-running software titles ever. Sublogic is still around, which is cool, but Microsoft is the one that has kept Flight Simulator going all these years. The most recent version being Flight Simulator 2024, available for Windows and Xbox.
Needless to say, the graphics have improved significantly.
Flight Simulator II was the pack-in game that was included with the XE Game System (XEGS). This always seemed like a strange choice to me. FS2 was (and is) a complicated software simulation that requires the keyboard. You won’t just learn how to use it in a few minutes. You’ll likely want to study the manual (which is over 80 pages!!) and from what I’ve seen you’ll spend most of the time crashing your plane. It was also huge software that previously required a floppy drive.
All-in-all it really seems like a poor choice for a pack-in cartridge. It feels like the opposite of what you would want for a title to showcase your new video game console.
Regardless, Atari put the work in and created a 64K, bank-switched cartridge to hold the game and Chicago, Los Angeles, New York, Seattle and War Game scenery areas. Fitting this on a cartridge was quite the technological tour-de-force, but it might also have been case of:
From what I can tell the Flight Simulator II cartridge requires an XL/XE system and will not work on the older 400/800 systems.
From the About the Author page in the Atari XE Filght Simulator II manual:
Bruce Artwick has been designing microcomputer software since 1977. His first Flight Simulator program for the Apple II was released in 1979 at a time when the typical system configuration for that machine consisted of 16K memory, Integer BASIC, 3-color hi-res graphics, and a cassette program loader. Working within these limitations, Flight Simulator was (and remains) a classic in both design and execution, a program that set the standard for all that was to follow.
Some of the 3D animation routines Bruce used in the development of Flight Simulator later found their way into his A2-3D1 Graphics Package, a collection of programs for the creation and manipulation of 3D images. An enhanced A2-3D2 version came out in 1981 to take advantage of the Apple II plus’s increased capabilities.
Bruce’s reputation as a master of microcomputer simulation grew with the release of Night Mission Pinball in 1982. A programming tour de force that recreates the look and feel of a real pinball table down to the finest detail, Night Mission offers ten different play modes, each completely user-adjustable. The game’s theme is based on a WWII night bombing run. Flight Simulator II, Bruce’s newest creation, once again sets new standards in sophistication for a new generation of microcomputers.
The program graphically places you in the pilot’s seat of a modern single-engine aircraft with complete instrumentation and full color out-the-window view.
You can view the entire manual here:
Since I picked up the cartridge for my collection, I figured I should at least give it a try. I plugged it into my 130XE and turned it on.
However, I had no luck even getting a plane off the ground. The sluggish 2fps probably didn’t help. There is a demo mode that I watched for a while before getting bored. Here’s a video of someone more capable than me doing some flying:
There was also a version for the Atari ST, which looks a lot better:
Were you a Flight Simulator fanatic back in the day? If so, please share your thoughts in the comments.
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