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Its hurting my eyes to watch the visual.
Thanks inspi tuts
Great explanation, congrats!
I'm in college for my Bachelor's in Animation, just getting started and you have done so much to help kickstart me. Thank you so much, and Happy Holidays!
mr worldwide
Literally how do you keep good topo with boolean modelling? I cant get behind that idea
Ngl the speed of these timelapses is disorienting
I definitely did not know there were all of these different types of modeling. Seems like it isn't much of a very well talked about topic, from what I've seen, so I'm glad I stumbled upon this video.
As always great video
thank you sir
great and helpful video.
These are bad descriptions of the types of modeling described and don't help someone choose one over the other.
???????????????????????????? LOL 🤣 poor kids that follow your advice…
I feel that parametric modelling wasn't really covered here. B-rep geometry kernels predate most of these methods by a long way.
I was a bit confused by your explanation of box modelling vs poly modelling. They sounded the same to me. I searched online and I think the best explanation that I found was that box modelling is a top down approach where geometric detail is gradually added versus poly modeling is a bottom up approach where you add detail along the way.
I''ll be honest I don't really see a clear divide between what you called "box modelling" and "polygon modelling". I've been doing cg for almost 10 years and honestly the two are just parts of one system in practice… I always start with a box, and as such I'd called it box modelling, but there is no ruleset I stick to.. I extude by edge where needed, work in vertex face and edge mode… there's no clear dividing line between the two concepts.
There is one more. Modelling in VR. Give it a try.
Funny thing. I'm a self learner, and when i started modeling i somehow gravitated towards boolean way of doing it. Seems the most logical to me for some reason
Thank you!! 🤩
OMG Blender is very capable
Nurbs + Boolean all the way
In a few years we might have ai assisted modelling. A lot of 3d jobs will be automated by ai.
you kinda skipped subdivision surface modeling…
Box modeling is just a method of polygonal modeling. It's not its own category.
Solid modelling? Solidworks… And similar
Great video, thumb down for promoting blender.
I do box +Boolean + poly modelling! Best mix. Sculpt is done on the house if needed
Thank you so much for this! While I’m still a novice, for the most part my modeling process consists of largely polygon & box modeling, aside from sculpting. Since most of my models is 3D character art for animation. Thus mostly organic shapes & organic topology flow.
what add-on is used in 2:58?
i like paint brush
What about cloth Sim software like marvelous for modeling cloth?
Zbrush can do almost all the type of these modeling.
What about voxels?
i can't lie, i'd value someone who's a master at box modeling over anything if they're able to keep quads & good geometry on everything, that'd be a monster modeler right there sheesh
what is the software name at 5:45 ?, also amazing video
You missed out on voxel modeling. 😉
so called Boolean modelling is disgusting, sure its great for concept art and just making random schiet, but when you need to model something that is found in real life and make it look realistic its a hinderance and a bad habit that people learn. I honestly believe those who support hardops get commission for each sale.
Você é brasileiro? : )
Nice, a bit quick but that fits the definition of overview
Blender is free free is good it is an equal opportunity for all
Maya & 3DSMX is complete package to make anything specially *Modeling & animation*..
But if you look at today everything is Depend on Plugins Water, fire , Breakage , Side fx , magic etc..
(cries in box modeler)
Sculpting is also a great way to generate a high-detail model for the purpose of baking a normal map for a lower poly model.