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how does this have so little views this is awesome!
He's still skinny
I honestly feel like the Blight Ganon bosses are the better example of boss design from BotW, partly because they test your ability to use the tools you have at your disposal.
As stated, the game giving all the basic tools to you at the start means the game's boss structure had to change, and the Blight Ganons utilize that by playing on different qualities of the default gameplay system to test your knowledge with how to use those tools. Each one deals with a particular aspect of how the game functions and asks you to utilize that to your advantage.
Waterblight seemingly you to have good aim with bows and throwing weapons to make the second half of the fight simpler by shooting ice blocks and the boss itself out of the air, but it also allows you to use Cryonis to the same effect, cracking the ice blocks it sends your way with a simple point and click of the run, and using it to elevate yourself high enough for a closer shot.
Windblight requires, again, good aim, but rather than with basic on-foot traversal, it asks you to master aiming mid-air and the ability to interrupt boss attacks by hitting weak points, since its most powerful ranged weapon also has a weak point right at the tip of its barrel. Since it spends such little time in a space you can hit it in, it also encourages you to use stasis to maximize the amount of time you get to wail on an enemy if you favor melee weaponry.
Fireblight is among the more straightforward examples, requiring you to respect your opponent's range and damage output while also remembering to utilize bombs effectively to distract or disrupt your opponents.
Thunderblight teaches you to take into account not just the reflex mode you get from dodging attacks at the right moment, but what certain props and even your equipment are made of. Your time fighting this boss only gets worse if you go into it wielding metal weaponry, as you're more likely to drop your items if that's the case. To turn it to your advantage, you can also recognize that the lightning rods that Thunderblight summons can be levitated and used to overcharge it.
bruh you forgot the puzzle boss against the Yiga Clan leader
You haven't done these lately. Most videos seem to be "Can you X?".
I think botw is really overhyped tbh
Please subscribe to my channel.
Skyward sword and breath of the wild are the only two Zelda games post Ocarina of time that using the all the items you get ( or runes you get in breath of the wild) is common place. Skyward sword just about every item is used constantly after their starting dungeon both in puzzles and combat. Skyward sword many considered the worst ( yet it also has groose one of the best supporting characters that goes through their own hero’s journey) and it actually used motion controls for something that would be difficult to do without them. Honestly skyward sword doesn’t get enough credit for not having the flaw that is in 90% of all Zelda games that most items rarely get used outside their dungeons. But breath of the wild is considered ten out of ten by everyone while honestly skyward sword you actually have more options in combat due to all the items being viable.
2:09 I threw bombs let him eat it the blew it up
Not all of botw’s changes were good; such as the dungeons.
What about Master Kohga?
Your channel is amazing. The effort put into the editing, scripting, and the thumbnails all comes together to get a measly few thousand views. This channel is VERY under appreciated!
What about the divine beast fights?
I feel like the overworld bosses, except the Lynels, are way too easy to be taken serious.
Stone Talus? Just get on him, hit him a few times and he's gone.
Hinox? Aim for the eye, eventually freeze him and dodge his hand and he's gone.
Molduga? Bit harder than the others. Place a bomb on the ground, run away and detonate it when he jumps out of the sand. Hit him a few times and he's gone.
I think the real challenge about those bosses is to find out how to beat. Because the first time you meet one of those, they ARE scary strong, but when you have them figured ou, it's pretty easy, even with weak weapons
1:35 "And even the goofy Stone Talus"
GOOFY???!!! They're not goofy when then smack a 10+ ton rock in your FREAKING FACE!!!
Divulge: to make known. Diverge: to separate from a path. Not trying to sound pedantic, but I think it's the second time I've heard you use Divulge to mean diverge.
I always thought a much cooler final boss would be Ganon’s Dark Beast form, but he can morph into tons of different forms calling back to previous battle with him. They would all have different attacks, such as his giant hog-like beast form from Twilight Princess, a sword wielding humanoid, like Wind Waker, a monster with two giant swords from Ocarina in time, heck, maybe even his goofy OG pig form from the NES game!
He’d follow you anywhere you go, and his attacks would spread his dark malice everywhere, so you wouldn’t be able to stay in the same area for long. He would switch between forms, chasing you endlessly, wherever you go, forcing you to pick up new weapons and use environmental hazards to win. He’d have a truckload of health, too, to make you really work for your ending, and maybe catch one last, EPIC, TESTOSTERONE FILLED look at old locations.
I dunno, it’s pretty specific, and probably not for everyone, but I would like it a hell of a lot more than what we got.
Aside from Windblight Ganon, I felt all the other Divine Beast bosses were way too restrictive. With the Windblight Ganon, you could run around, glide, use updrafts, and almost the whole Divine Beast was open, while the others stuck you in a room. Heck, it even let me take a giant steel ball I grabbed from one of the first rooms I entered and take it with me the whole time and even fight the boss with it! I named it Steve. He saved me from a few laser shots before he was blasted off the edge. 🙁 Forever shall I remember Steve.
I do wish the standard boss fights built on the principles of being able to climb and interact with the environment like with the overworld bosses, like a huge towering blight that you could climb in order to hit its weak spot on top if it's head, or you could fly up there if you had the ability, or maybe you could topple it by attacking it's legs. However you wanted to take it out.
I actually do feel like I had a unique experience with the final boss fight, though. Looking back, it probably wasn't all that unique, but it still FELT unique to me.
Riding the royal stallion, I had taken a few heavy hits and made some narrow escapes from some fun recklessness. I was down to the last shot, but, to my horror, I was out of Revali's Gale. I saw a small patch of burning grass and realized this was still Breath of the Wild. I rode out of the way of its beam, fired a bomb arrow at one of the few untouched sections of grass, leaped off my steed and paraglided up using the updraft to finish the fight in a slow-motion finish.
It was a very memorable moment to me, and even though I had used the technique many times before, it still felt like a moment of clever inspiration that made the victory even sweeter.
Spoiling the final boss fight without a spoiler warning, SMDH
It would be cool if you breakdown the bosses of No More Heroes. Since that game is Boss battles showing how the different Bosses give different emotional payouts as well as breaking down tropes of bosses
Gets hyped to see a new Skip the Tutorial video
Sees a spoiler warning in the first 2 seconds
Just got a Switch and haven't played Breath of the Wild yet
Rats.