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1.Where did you get the basemesh from to begin? From bridge or Export from Unreal engine to Zbrush and adjusted the shapes?
2. So we dont need the mesh morpher plugin anymore to create a morph target from another mesh?
Hi. Your work has been incredibly helpful and inspiring, Thank you for sharing. I'm wondering – after rigging a stylized character, is it still possible to use facial motion capture with Live link?
In Unreal Engine 5.6, I created a Metahuman with 4K textures, but in the Content Browser the textures appear as 2K.
What could be the problem?
Great!
I found your tutorial on Flipped Normal but I need your new tutorial with ue5.6.
Track Tribe: Guess l'll Never Know
Music Cool ❤
How do you import eyes? I can import porridge from trigonolniks.
If you need a barely humanoid character you don't need a metahuman. Is easy as that. And If you need an alien taking you fon need UE engine but Maya .
I really don't understand the point of this video..
LoL, 50 bucks per month for this plugin, these guys are crazy. Even Zbrush costs less. I think you can now edit shape keys inside UE5.6 btw.
this was already possible from many versions ago. I´m doing conformed mesh since version 5.2
2:02 BROTHER WHERE THE FUCK DID THAT "BODY" MESH COME FROM???? THAT IS WHAT THE ENTIRE TUTORIAL SHOULD BE ABOUT ! JESUS FUCKING CHRIST MAN
how did you get your head mesh imported?
Crashing too much
When you import the “head” FBX, does it have the eyes included in the head mesh? Or removed?
I wasn’t sure if I should import a head FBX file that is toothless and eyeless.
Mesh Morpher is free?
Thanks !!!, Ima let you guys figure this stuff out for me.
It's beautiful! When I was creating my metahuman based character, the main problem was creating stylized eyebrows and eyelashes, it was a real pain.
thanks for the video! it's been really fun playing around with metahumans really. I only had a auto rig problem with wrapping my character in MH topology thanks to this I learned it needs to be in a MH pose so thank you!
Ho to obtain a MH topology? Zwrap custom mesh to existing metahuman?