Marcus Lu
2025-07-15 08:10:00
www.visualcapitalist.com
Infographic: Every Microsoft Acquisition Since 1986
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Key Takeaways
- Microsoft has acquired at least 277 companies since 1986, including businesses in hardware, software, communications, and gaming
- Many of these acquisitions have played a key role in Microsoft’s growth, including Hotmail in 1997 (email platform), Mojang in 2014 (developer of Minecraft), and GitHub in 2018 (world’s largest code hosting platform)
Microsoft has long been known for its aggressive acquisition strategy. Since the mid-1980s, the company has acquired hundreds of businesses to expand its reach across operating systems, enterprise software, gaming, AI, and more.
In this infographic, we break down a timeline of Microsoft acquisitions from 1986 to 2024, showing the evolution of its business interests over nearly four decades.
Data & Discussion
The data for this visualization comes from various online sources, with the bulk of the list coming from Wikipedia. We also referenced the official Microsoft blog to verify details and dates.
Quarter | Company | Business Type |
---|---|---|
Q2 1986 | ![]() |
Operating systems |
Q3 1987 | ![]() |
Computer software |
Q1 1991 | ![]() |
Software |
Q2 1992 | ![]() |
PC database software |
Q1 1994 | ![]() |
Wholesale 3-D visualization software |
Q3 1994 | ![]() |
Software |
Q4 1994 | ![]() |
Software |
Q4 1994 | ![]() |
Software |
Q1 1995 | ![]() |
3D graphics hardware |
Q3 1995 | ![]() |
Systems design |
Q4 1995 | ![]() |
Software |
Q4 1995 | ![]() |
Computer software |
Q4 1995 | ![]() |
Programming |
Q1 1996 | ![]() |
Software |
Q1 1996 | ![]() |
Software |
Q1 1996 | ![]() |
Software |
Q2 1996 | ![]() |
Video game controllers |
Q2 1996 | ![]() |
Computer software |
Q2 1996 | ![]() |
Software |
Q2 1996 | ![]() |
Electronic games |
Q4 1996 | ![]() |
Software |
Q1 1997 | ![]() |
Internet software |
Q1 1997 | ![]() |
Internet software |
Q2 1997 | ![]() |
Internet service provider |
Q2 1997 | ![]() |
Java-based platforms |
Q2 1997 | ![]() |
Programming |
Q2 1997 | ![]() |
Internet software development |
Q3 1997 | ![]() |
Internet video software |
Q4 1997 | ![]() |
Internet software |
Q1 1998 | ![]() |
Enterprise instant messaging software |
Q2 1998 | ![]() |
Relationship management software |
Q2 1998 | ![]() |
Data sharing software |
Q3 1998 | ![]() |
Internet software |
Q4 1998 | ![]() |
Internet advertising network |
Q1 1999 | ![]() |
Video games |
Q1 1999 | ![]() |
Shopping online |
Q1 1999 | ![]() |
Software |
Q2 1999 | ![]() |
Video games |
Q2 1999 | ![]() |
Web music software |
Q2 1999 | ![]() |
Internet service provider |
Q2 1999 | ![]() |
Wholesale computer software |
Q2 1999 | ![]() |
Internet software |
Q2 1999 | ![]() |
Defect detection software |
Q3 1999 | ![]() |
Application software |
Q3 1999 | ![]() |
Encryption software |
Q3 1999 | ![]() |
Community software |
Q3 1999 | ![]() |
Computer programming |
Q4 1999 | ![]() |
Software |
Q1 2000 | ![]() |
Wholesale drawing software |
Q1 2000 | ![]() |
Digital TV services |
Q1 2000 | ![]() |
Internet service provider |
Q2 2000 | ![]() |
Cable television |
Q2 2000 | ![]() |
Video games |
Q3 2000 | ![]() |
Software |
Q3 2000 | ![]() |
Online music search engine |
Q3 2000 | ![]() |
Digital audio technology |
Q4 2000 | ![]() |
Video games |
Q1 2001 | ![]() |
Internet service provider |
Q2 2001 | ![]() |
Business management software |
Q2 2001 | ![]() |
Software |
Q2 2001 | ![]() |
Video games |
Q2 2001 | ![]() |
Internet software |
Q2 2001 | ![]() |
Software |
Q3 2001 | ![]() |
Online Spanish portal |
Q1 2002 | ![]() |
Travel agency |
Q2 2002 | ![]() |
Software |
Q3 2002 | ![]() |
Software programming |
Q3 2002 | ![]() |
Computer consulting |
Q3 2002 | ![]() |
Security software |
Q3 2002 | ![]() |
Video games |
Q4 2002 | ![]() |
Online enterprise location |
Q1 2003 | ![]() |
Software |
Q1 2003 | ![]() |
Internet software |
Q2 2003 | ![]() |
Web conferencing |
Q2 2003 | ![]() |
Information technology |
Q2 2003 | ![]() |
Antivirus technology |
Q3 2003 | ![]() |
Software |
Q2 2004 | ![]() |
IP assets |
Q2 2004 | ![]() |
Reporting systems |
Q3 2004 | ![]() |
Personal search tool |
Q4 2004 | ![]() |
Anti-spyware |
Q1 2005 | ![]() |
Software |
Q1 2005 | ![]() |
Community software |
Q2 2005 | ![]() |
Messaging |
Q2 2005 | ![]() |
Certain assets |
Q2 2005 | ![]() |
Software |
Q3 2005 | ![]() |
VoIP |
Q3 2005 | ![]() |
Email protection |
Q3 2005 | ![]() |
Certificate management software |
Q4 2005 | ![]() |
Software |
Q4 2005 | ![]() |
Mobile |
Q1 2006 | ![]() |
Software |
Q1 2006 | ![]() |
Search |
Q1 2006 | ![]() |
Software |
Q1 2006 | ![]() |
Software |
Q1 2006 | ![]() |
Internet software |
Q2 2006 | ![]() |
Video games |
Q2 2006 | ![]() |
Enterprise asset intelligence (SaaS) |
Q2 2006 | ![]() |
Video game advertising |
Q2 2006 | ![]() |
Mapping software |
Q2 2006 | ![]() |
Web log analysis |
Q2 2006 | ![]() |
Analysis software |
Q2 2006 | ![]() |
Digital asset management |
Q3 2006 | ![]() |
Application virtualization software |
Q3 2006 | ![]() |
Software |
Q3 2006 | ![]() |
Applications |
Q3 2006 | ![]() |
Applications |
Q4 2006 | ![]() |
Applications |
Q4 2006 | ![]() |
Natural language software |
Q1 2007 | ![]() |
Internet search engine |
Q1 2007 | ![]() |
Software tools |
Q2 2007 | ![]() |
Advertising and marketing |
Q2 2007 | ![]() |
Mobile phone software |
Q2 2007 | ![]() |
Business Intelligence software |
Q2 2007 | ![]() |
Information technology |
Q2 2007 | ![]() |
Master data management |
Q2 2007 | ![]() |
Networking |
Q3 2007 | ![]() |
Ad Exchange |
Q3 2007 | ![]() |
Digital marketing |
Q4 2007 | ![]() |
Search engine |
Q4 2007 | ![]() |
Enterprise messaging software |
Q4 2007 | ![]() |
Assets |
Q4 2007 | ![]() |
Information technology |
Q4 2007 | ![]() |
Mobile music entertainment |
Q4 2007 | ![]() |
Mapping |
Q1 2008 | ![]() |
Software |
Q1 2008 | ![]() |
Software |
Q1 2008 | ![]() |
Software |
Q1 2008 | ![]() |
Advertising yield management software |
Q1 2008 | ![]() |
Rootkit security software |
Q1 2008 | ![]() |
Business intelligence software |
Q2 2008 | ![]() |
Online search software |
Q2 2008 | ![]() |
Mobile Internet software |
Q2 2008 | ![]() |
Enterprise search[clarification needed] |
Q2 2008 | ![]() |
Software |
Q2 2008 | ![]() |
Software |
Q2 2008 | ![]() |
Management software |
Q2 2008 | ![]() |
Mobile applications |
Q3 2008 | ![]() |
Semantic Search |
Q3 2008 | ![]() |
Data software |
Q3 2008 | ![]() |
Search and e-commerce services |
Q1 2009 | ![]() |
Developer of ZCam, a time-of-flight camera |
Q2 2009 | ![]() |
Video games interactive online gaming |
Q2 2009 | ![]() |
Bioinformatics solutions for life science research |
Q3 2009 | ![]() |
Software |
Q4 2009 | ![]() |
Software |
Q1 2010 | ![]() |
Software for the healthcare industry |
Q4 2010 | ![]() |
.Net monitoring technology |
Q4 2010 | ![]() |
3D sensing technology |
Q2 2011 | ![]() |
Telecommunications |
Q2 2011 | ![]() |
Software |
Q4 2011 | ![]() |
Video games |
Q4 2011 | ![]() |
Video search |
Q2 2012 | ![]() |
Video games |
Q2 2012 | ![]() |
Social networking |
Q3 2012 | ![]() |
Multi touch hardware |
Q4 2012 | ![]() |
Two-factor authentication system |
Q4 2012 | ![]() |
Cloud-storage appliance vendor |
Q4 2012 | ![]() |
Marketing automation firm |
Q1 2013 | ![]() |
Home automation |
Q1 2013 | ![]() |
Peer-to-peer (P2P) media distribution |
Q1 2013 | ![]() |
Cloud monitoring |
Q1 2013 | ![]() |
Social analytics |
Q2 2013 | ![]() |
Release management |
Q3 2013 | ![]() |
Mobile phones, smartphones |
Q4 2013 | ![]() |
RDP applications |
Q4 2013 | ![]() |
API management |
Q1 2014 | ![]() |
Customer service software |
Q2 2014 | ![]() |
Cloud computing |
Q2 2014 | ![]() |
(Mobile) application development |
Q3 2014 | ![]() |
Developer tools |
Q3 2014 | ![]() |
Disaster recovery solutions |
Q3 2014 | ![]() |
Software |
Q4 2014 | ![]() |
Video games |
Q4 2014 | ![]() |
Enterprise security & machine learning |
Q4 2014 | ![]() |
Mobile email apps |
Q4 2014 | ![]() |
Mobile beta distribution & crash analytics |
Q1 2015 | ![]() |
Text analytics service |
Q1 2015 | ![]() |
Statistical computing and predictive analytics |
Q1 2015 | ![]() |
Sunrise Calendar applications |
Q1 2015 | ![]() |
Styli and pen input hardware and software |
Q1 2015 | ![]() |
PowerPoint collaboration |
Q2 2015 | ![]() |
Mobile business intelligence & data visualization |
Q2 2015 | ![]() |
Wunderlist to-do list applications |
Q2 2015 | ![]() |
Application management |
Q3 2015 | ![]() |
Enterprise field service |
Q3 2015 | ![]() |
Cloud security |
Q3 2015 | ![]() |
Sales-gamification |
Q3 2015 | ![]() |
Organisational analytics |
Q3 2015 | ![]() |
Mobile lock screen software |
Q3 2015 | ![]() |
Web portal and application lifecycle management solutions |
Q4 2015 | ![]() |
Video game physics engine |
Q4 2015 | ![]() |
MileIQ, a mileage tracking application |
Q4 2015 | ![]() |
Data protection |
Q4 2015 | ![]() |
Big data analytics |
Q4 2015 | ![]() |
Mobile communications |
Q1 2016 | ![]() |
VoIP Products |
Q1 2016 | ![]() |
Education software |
Q1 2016 | ![]() |
Virtual keyboard |
Q1 2016 | ![]() |
Music discovery |
Q1 2016 | ![]() |
Mobile application development |
Q2 2016 | ![]() |
Internet of Things platform |
Q2 2016 | ![]() |
Conversation as a service |
Q3 2016 | ![]() |
Video game streaming |
Q3 2016 | ![]() |
AI-powered scheduling assistant service |
Q4 2016 | ![]() |
Professional social network |
Q1 2017 | ![]() |
Artificial intelligence |
Q1 2017 | ![]() |
3D graphics optimization |
Q2 2017 | ![]() |
Container management |
Q2 2017 | ![]() |
Intentional programming |
Q2 2017 | ![]() |
Cybersecurity |
Q2 2017 | ![]() |
Cloud business management |
Q3 2017 | ![]() |
Cloud HPC |
Q4 2017 | ![]() |
Virtual reality |
Q4 2017 | ![]() |
Cinemagraphic photo app |
Q1 2018 | ![]() |
Data management |
Q1 2018 | ![]() |
Gaming backend service |
Q2 2018 | ![]() |
Conversational AI |
Q2 2018 | ![]() |
Video games |
Q2 2018 | ![]() |
Video games |
Q2 2018 | ![]() |
Video games |
Q2 2018 | ![]() |
Video games |
Q2 2018 | ![]() |
Education, video discussion platform |
Q2 2018 | ![]() |
Industrial AI platform |
Q3 2018 | ![]() |
Artificial intelligence |
Q4 2018 | ![]() |
Employee engagement |
Q4 2018 | ![]() |
Software development and version control platform |
Q4 2018 | ![]() |
Video games |
Q4 2018 | ![]() |
Video games |
Q4 2018 | ![]() |
Conversational AI |
Q4 2018 | ![]() |
Application provisioning and virtualization |
Q4 2018 | ![]() |
Social networks for design and development |
Q1 2019 | ![]() |
Database management |
Q1 2019 | ![]() |
Database management |
Q2 2019 | ![]() |
Real-time operating systems |
Q2 2019 | ![]() |
Open source tool |
Q2 2019 | ![]() |
AI & machine learning technology |
Q2 2019 | ![]() |
Video games |
Q2 2019 | ![]() |
Software |
Q3 2019 | ![]() |
Data privacy and governance service |
Q3 2019 | ![]() |
Retail e-commerce improvement |
Q3 2019 | ![]() |
Java software optimization |
Q3 2019 | ![]() |
Cloud migration |
Q3 2019 | ![]() |
Code analysis tool |
Q4 2019 | ![]() |
File migration |
Q1 2020 | ![]() |
Software and JavaScript modules |
Q1 2020 | ![]() |
5G Networking |
Q2 2020 | ![]() |
5G Networking |
Q2 2020 | ![]() |
Robotic Process Automation |
Q2 2020 | ![]() |
Data modeling startup |
Q2 2020 | ![]() |
IoT/OT Security |
Q3 2020 | ![]() |
Dynamics 365 – SMart vision |
Q3 2020 | ![]() |
Video games |
Q4 2020 | ![]() |
Esports |
Q1 2021 | ![]() |
Tech in complex industrial environments |
Q2 2021 | ![]() |
Speech synthesis and speech recognition |
Q2 2021 | ![]() |
Open source Kubernetes solutions and tools. |
Q2 2021 | ![]() |
IoT security and embedded devices |
Q2 2021 | ![]() |
5G Networking |
Q3 2021 | ![]() |
Cybersecurity ransomware |
Q3 2021 | ![]() |
Cloud infrastructure entitlement management security |
Q3 2021 | ![]() |
Software |
Q3 2021 | ![]() |
Peer-to-peer network technology |
Q3 2021 | ![]() |
Video-editing software |
Q3 2021 | ![]() |
Education |
Q4 2021 | ![]() |
Productivity |
Q4 2021 | ![]() |
Software |
Q4 2021 | ![]() |
Content moderation |
Q4 2021 | ![]() |
Digital Media |
Q1 2022 | ![]() |
Video games |
Q1 2022 | ![]() |
Marketing analytics |
Q1 2022 | ![]() |
Process mining software |
Q2 2022 | ![]() |
Cyberthreat analysis and research specializing |
Q4 2022 | ![]() |
Optical networking |
Q1 2023 | ![]() |
composable infrastructure |
Q2 2023 | ![]() |
Video games |
Q1 2024 | ![]() |
AI personal assistant |
Of the 277 acquisitions listed in this dataset, 192 companies were based in the U.S. A further 20 were from Canada, 14 from Israel, and 13 from the UK. The remaining 37 were largely based in Europe and Asia.
Acquisition Growth Accelerates Post-2000
Microsoft’s M&A activity ramped up significantly in the 2000s, averaging 10 acquisitions per year between 2000 and 2009.
This period saw the company expand into enterprise software and services, acquiring names like Visio and Great Plains Software.
Microsoft’s acquisition of Visio was an all-stock deal worth $1.5 billion, which integrated diagramming software into Microsoft Office. Great Plains Software was purchased in a similar fashion, and would later become Microsoft Dynamics, offering business software for accounting, supply chain management, and more.
This era also marked Microsoft’s push into gaming, highlighted by its purchases of Ensemble Studios (the developer of Age of Empires) and Bungie (the creator of the Halo franchise).
Microsoft has continued to make major acquisitions in the gaming sector, including Mojang (the creator of Minecraft) and Activision Blizzard (Call of Duty, World of Warcraft, etc.)
Microsoft’s Mobile Blunders
Unfortunately, not all of Microsoft’s acquisitions panned out the way they were intended. One of its most high-profile blunders was in the mobile sector.
In 2014, the company acquired Nokia’s Devices and Services division for $7.2 billion to build a hardware ecosystem for Windows Phone. Despite the scale of the deal, the strategy faltered—Microsoft wrote down nearly the entire acquisition just a year later, and Windows Phone was eventually abandoned.
Earlier, in 2008, Microsoft had acquired Danger Inc., the company behind the T-Mobile Sidekick, with hopes of bringing its expertise to new mobile products. That effort culminated in the Microsoft Kin, which flopped so badly they were discontinued just 48 days after launch.
Global and AI-Focused in Recent Years
Microsoft is increasingly focused on artificial intelligence and cloud computing, with deals like Nuance Communications (2021) in healthcare AI, and Inflection AI (2024) to boost its large language model (LLM) capabilities.
The deal with Inflection AI has been described as a pseudo-acquisition, where Microsoft hired key personnel to lead the development of Copilot.
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