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Are you enjoying Gran Turismo 7? Let us know!
When I go pit in the single player races, the game just puts me back out without even giving me the option to switch. I've bought wets and inters for my car, btw.
I can tell you that at the time this was made, there were much bigger racing games and there still are. Just not on console because they’re weak.
I am watching this after giving up trying to beat a tough race
I make sure to measure my PP twice daily👍🏽
The Stanlick formula:
Gear Ratio = 1 ÷ (1 – ((1 – (1 ÷ Point of Convergence)) ÷ Convergence Factor) • (Final Term))
Explanation:
• Point of Convergence: This represents the desired 1st gear ratio upon which all other ratios will converge. It sets the foundation for the exponential progression of subsequent gear ratios.
• Step-Length: Calculated as Number of Gears – 1, or (N – 1), is the amount of steps between the Point of Convergence and the remainder of the steps, or in this case, gears. For a 10-speed you would have 9 steps, for a 9-speed it would be 8 steps, for an 8-speed it'd be 7 steps, and so on; just be sure that the difference between the Final Term Floor and the Convergence Factor is always equal to (N – 1).
• Convergence Factor: This controls how quickly all steps (or gear ratios) converge towards the final step (or ratio) that is at the Nth step (or gear). It's closely tied to the Number of Gears (N) and the desired Overdrive because: Convergence Factor + / – (+ / – Final Term Floor) = N – 1. The Convergence Factor is always minus a (negative Final Term Floor value), and plus any (positive Final Term Floor value). The Convergence Factor must be reduced or increased according to whatever value the Final Term Floor is to follow the rule N-1 = Step Length, which ensures that the Step Length is constant.
• Final Term: This term is incremented for each gear, starting from the highest (final) gear and adding +1 to it for each preceding gear. Its floor value determines the Drive Level. A Drive Level of 0 = no Overdrive (1.00 : 1.00 top gear) whereas negative values for Drive Level such as -1 will produce levels of Overdrive. The opposite is true for values > 1, yielding more Torque Multiplication closer to the Nth ratio and producing Underdrive.
• Final Term Ceiling is what ensures that the first gear ratio is achieved when it matches the Convergence Factor. This means that if you add 1 to a Final Term of -1: (-1 + 1) and make it zero, you'll get 1.00 : 1.00 as an output from the formula. If you add 1 again, it produces a number that is > 1.00. If you continue to increase the Final Term incrementally by 1, by the time it equals the given Convergence Factor, the formula will produce the desired first gear ratio that was set as your Point of Convergence.
Example:
• Using 1÷(1−((1−(1÷3))÷8)×(−1)) for a 10-speed transmission, it will produce the following ratios from 1st to 10th gear (rounded to the nearest hundredth): 3.00, 2.40, 2.00, 1.71, 1.50, 1.33, 1.20, 1.09, 1.00, and 0.92.
• The reason it has 8 as the Convergence Factor is because it is for a 10-speed gearbox wherein there are 9 steps between the given ratio of first gear and the resulting ratio of last gear, so (9 + -1) = a Final Term Ceiling of 8, and that ceiling (8 – -1) = 9, which preserves the Step Length of 9 for a 10-speed. Whenever the Final Term matches the Convergence Factor, the result will always = Point of Convergence, which is in this case 3.00 at 1st gear.
• Of course, if you keep the Point of Convergence at 3.00 but lower the Final Term Floor to something that is < -1, say -2 or even -3, it will produce several levels of Overdrive and will create a more gradual progression both converging to the Point of Convergence and diverging towards the Nth gear. The opposite of this is true if you want less overdrive and desire a final gear of 1.00:1.00. Just make the Final Term Floor = 0, and the step length of N-1 for a 10-speed that is 9 would be seen as the Point of Convergence because (9 + 0) = 9.
Key Principles & Advantages:
• Exponential Scaling: The formula generates gear ratios that follow an exponential decay pattern where going in the direction further from the Point of Convergence there is progressively less delta between consecutive ratios (convergence). This results in a "wider" ratio spread amongst the lower gears, prioritizing torque at lower speeds, and each gear above the previous becomes progressively closer on the delta between consecutive ratios (divergence) as they get closer to the Nth gear. Obviously, given the sheer number of gears and the other parameters in the formula, you can scale exactly how steep this exponential decay (convergence towards Point of Convergence and divergence towards the Nth gear) is and exactly how gradual or sudden it is to get the set of ratios that best suits your needs and vehicle using pure algebra. This is a mathematically precise way to take advantage of the nature of geometric exponential feedback loops, that yields numerically perfect and scalably balanced ratio spreads with zero guesswork beyond the input of initial values.
• Adaptable Convergence and Divergence: The Step Length adjusts dynamically based on the number of gears and desired Overdrive as determined by the Final Term Floor, ensuring seamless integration across various transmission setups.
• Precise Overdrive Control: The Final Term Floor value allows for precise control over the top gear's overdrive level, enabling customization for specific tracks and racing strategies.
• Consistent Step Length: The formula maintains a consistent step length (N – 1) between gear ratios, ensuring a balanced and predictable progression for smoother shifts and improved driver control.
Ratio Spreads from 10 to 3-speed
• Here is a series of charts for a 10-speed all the way down to a 3-speed. I chose a first gear of 3.00 : 1.00 as it is a median between 4.00 : 1.00 and 2.00 : 1.00, and I adjusted the Final Term Floor to -1 to apply a single level of overdrive to all of the spreads. Of course, you can manipulate these values at will to make your own charts.
• The formula used for these ratio spreads is as follows: 1÷(1−((1−(1÷3))÷Step Length)×(−1)) and here are the results:
10-speed: 1÷(1−((1−(1÷3))÷8)×(−1, 0, 1, 2, 3, 4, 5, 6, 7, 8))
1=3.00 (8)
2=2.40 (7)
3=2.00 (6)
4=1.71 (5)
5=1.50 (4)
6=1.33 (3)
7=1.20 (2)
8=1.09 (1)
9=1.00 (0)
10=0.92 (-1)
9-speed: 1÷(1−((1−(1÷3))÷7)×(−1, 0, 1, 2, 3, 4, 5, 6, 7))
1=3.00 (7)
2=2.33 (6)
3=1.91 (5)
4=1.62 (4)
5=1.40 (3)
6=1.24 (2)
7=1.11 (1)
8=1.00 (0)
9=0.91 (-1)
8-speed: 1÷(1−((1−(1÷3))÷6)×(−1, 0, 1, 2, 3, 4, 5, 6))
1=3.00 (6)
2=2.25 (5)
3=1.80 (4)
4=1.50 (3)
5=1.29 (2)
6=1.13 (1)
7=1.00 (0)
8=0.90 (-1)
7-speed: 1÷(1−((1−(1÷3))÷5)×(−1, 0, 1, 2, 3, 4, 5))
1=3.00 (5)
2=2.14 (4)
3=1.67 (3)
4=1.36 (2)
5=1.15 (1)
6=1.00 (0)
7=0.88 (-1)
6-speed: 1÷(1−((1−(1÷3))÷4)×(−1, 0, 1, 2, 3, 4))
1=3.00 (4)
2=2.00 (3)
3=1.50 (2)
4=1.20 (1)
5=1.00 (0)
6=0.86 (-1)
5-speed: 1÷(1−((1−(1÷3))÷3)×(−1, 0, 1, 2, 3))
1=3.00 (3)
2=1.80 (2)
3=1.29 (1)
4=1.00 (0)
5=0.82 (-1)
4-speed: 1÷(1−((1−(1÷3))÷2)×(−1, 0, 1, 2))
1=3.00 (2)
2=1.50 (1)
3=1.00 (0)
4=0.75 (-1)
3-speed: 1÷(1−((1−(1÷3))÷1)×(−1, 0, 1))
1=3.00 (1)
2=1.00 (0)
3=0.60 (-1)
I have been having sooooooo much issues with a 700hp C8 and I have no idea that there was where settings that “help” counter steer…..wow I had almost given up on mid engine cars because of this, also making the quickening the rack really makes a difference!!!!
New video for new tuning in last update?
I’ve learned so much with GT tbh
Pee Pee measuring 😂😂😂
You know alot about PP mate 😂
Lighter than a WHAT on the throttle?!?!
OMG this game has been a pain because I had not found this video, As a First time GT player I did not understand anything about this game, like… café wtf is this??? why do I have to go to a cafe and complete menu books to race ???? and all the subtitled talks I never read make it a complete pain to go through, also, the first circuits are boring as hell not to count that there's no easy way to figure this out without reading something super boring or actually having to look for a youtube video to understand what this is about…. GT should be about RACING!!!!!! not coffee shops, and upgrades should be available if you have the money, completing book 3 was a nightmare because I didn't know I could use something else other than that stupid vw beetle or the stupid mini that runs waaaay lesss than your adversary's !!!!!!!! then I realized after much dissapointment that I could use other cars and then it was kind of "OK"
Yeah, maybe you know this because you've played this game before, but I never had a console before and it was 0 intuitive for a first time player, I only have played it because I payed a ton of money for it and didn't want to let it go to waste….
… thank you thank you thank you for this video!!!!!!
Reducing PP level is crazy.
Sorry, I am 10.
I love drifting and Drag racing engine swaps in online lobbies. The car customisation is something I’ve lost serious time doing but whatever it’s so good/fun
Just recently gave it a shot was never a fan of it in the past preferred Forza but this game JUST FEELS so smooth and realistic I'm fkn loving it
The car invite mechanic is one of the stupidest game mechanics I've ever seen, I'm at the point where I'm only missing 3 cars, but want to get 4, and they are all invite only cars, with 37 mil. and counting.
Great video with everything needed for both new players and ones returning from GT Sport & 6 alike. The only thing I found missing is how the Ultimate section in the Tuning Shop unlocks. Keep up the great work!
Just bought the game. Can't wait! Love driving simulation games!
5:23 bruh what did he say😂😂😂😂
If I was new to GT7, which I’m not, I would be very interested in playing every single game mode and discovering all the different aspects of it! Very informative video on the game! Well done sir! 🎉❤😊
Gotta say I've been playing for a year, and after you told me about the AI settings, it makes a huge difference in how the game feels. Way more steering and acceleration. I got to adapt, but I'm already getting faster times . Good informative video
Can we talk about how the roulette is basically getting the cheapest or lowest reward possible 95% of the time
Can anyone explain to me why my hazard triangle in the game keeps going red, and also the number to the right of the current gear will show up red? This can’t be good no?
I currently have a Huayra invitation but I bought a Tomohawk X VGT to finish off the collection (2 I got from roulettes so I decided to get them all)
I'm stuck on this game. I think it's book number 3 where you have to get 3 classic european compacts. I can't buy them in the used car spot and I've won all the races and wasn't gifted one. What do I do?
God/Jesus loves y’all
he enjoyed saying pp af 💀💀
Bought a 911 at the beginning and could bring it to almost all early café book races making them all trivial ( and boring)