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Absolutely right! I had the same canon a540 when I was a kid. And I still admire the old photos I took with it.
And here's a funny story: I was making a modification for gta san andreas and photographing my street to use for textures. My classmate laughed at me and said: "You should have photographed the shit from the street." Twenty years later, I do photogrammetry professionally. And on many stocks you can really find photo scans of cattle feces.
William, thanks for your videos!
I am so happy, i started already as a child to photograph, at this time with real filmmaterial and make the paperpictures in a real Black and Withe Photo Room with chemiecal liquids and diffrent gradations papers for more or less contrast. All the stuff with depth of feeld, stops, shutter speed and focal length
and composition with the golden proportion, i learned already as a child and teenager. Also i have draw and paint a lot and i made marionetts with
wooden hands and heads sculpted with knifes for sculpting. This helps me a lot today.
Hi William, what do you thing about the canon eos 80 ? Best Hervé
What the crap does photography have to do with 3D??
Very inspiring
this video was not what i expected
Beautifully said, makes we want to go out and shoot!
I would love for youtube to be able to register multiple likes, so I could obliterate that like button! I took on photography quite recently and there is a significant impact on the work and mindset already. And the way you put that into words is amazing!
oh my, this is something I always tend to tell everybody in 3D. You just HAVE to grab a real camera as rendering is just simulating it in your computer.
Finding angles, replicating breathing of autofocus, lens chose and it's imperfections, colorgrading, replicating movement of some famous shots just for fun is something that you won't get anywhere else. Also in portrait work there is the benefit of connection with the subject you just don't have in 3D, it just hits different.
You’ve inspired me to dust of my old LUMIX camera and get out and learn photography, thanks.
great vid , fully agree. photographry has helped a huge amount… one thing i dont think you mentioned is kitbashing scenes and knowing what the camera/lens/settings will see when looking at a certain scene and how to trick/set exposure to get results you want with a given fov and not needed a full enviroment.. i recomend product photography and portrait because both involve controlling all aspects of the shot from posing to lighting ,both involve lots of post production or pre production to get the desired look.the only issue i have is i cant transfer alot of the shots due to aspect ratio… i can visualise 35mm,85mm framing on dslr no problem lol and the 200mm,2.8 cinematic headshot with 3 point lighting doesnt work great with wide aspect ratios..,,, am finding for cinematic the wider aspect ratio really changes things. iam now around 30mm aspect 2.35 which is what iam seeing in movies but wow it can be frustrating to get framings due to the width unless you have an enviroment.and yes iam trying the wide aspect ratio because all the tuts say it makes everything more cinematic ,,,only a few days in to my unreal engine journey.thanks for the videos
it's crazy the number of self taught Blender/CG/Unreal artists I have seen with portfolios that ONLY use the stock blender 50mm camera with no adjustments. It's honestly one of my biggest filters to find good artist candidates.
You got "Bag packing across Europe" story too ? 😂
anyways, Love ur videos ✨
love this, i do want to point out that as a 3D artist you are not trying to mimic reality, it looks weird on screen, instead capture reality as a camera does, thus the term photorealism, our eyes are use to how cameras display the world, how hollywood portays physics, why you expect explosions to be bigger than what they are, to achieve the "realist feel" you have to actually not go with what is real, and instead go with what is presumed to be real. this is the reason why motion blur can look soooo goood, same with god rays
This is SO true, you can spend so long creating 3D scenes and no matter how well you model, light and texture you will still be asking "whats missing?" The answer is always in the camera settings, composition and post, this is the best advice
5:35 "Got me backpacking across europe" ~ Joey Tribbiani 😏
William had 2 extra bottles of 🍻and then made this vide. the whole monologue is ooze 😉
Thanks god that I started with photography too many years ago, I consider to me now a very talented 3d/vfx artist, in just 2 years studying it
Your photography is gorgeous! I love this video – inspiring everyone to live a little (or a Lot!). i recently invested in some (pretty cheap) filters for my old camera and really looking forward to a photography walkabout next weekend. This is so wonderful!!
True!
This was great William. I have a camera right next to me on a shelf that I haven't used since the beginning of the pandemic, but this inspired me to go out and take some goddamn photos. Thank you for all of your great videos and for making inspirational ones like this one too!
I have been learning UE solely for making fine-art cinematics – and this is a brilliant point to drive home. I come from a film-making background and was relieved to see some familiar options and considerations made within UE re: cameras, lenses and other variables. For single frame renders, I've noticed lately how Adobe (for their 3D apps) have been calling it 'virtual photography'… maybe that's new, maybe it's not & just new to me, but it did make me shift my thinking to what 3D art is actually doing when you're using it for fine art or filmmaking, rather than games (no shade to games or game-art intended). Great tutorial – and great photos too!
Well spoken. People often ask me why I am so good with framing, composition and creating nice contrast in all kinds of values.
Starting to draw at the age of 6 and winning an photography competition with 12 probably has a lot to do with it.
The funny thing is that I never learned the fundamentals consciously and theoretically. I just did it and got tons of experience.
I can't always tell you why I am doing something, I just know that it is right since my instinct tells me so. This instinct comes from doing it countless times. I shot ten-thousands of images when I was a child, just for the fun of it. When I was 15 I could do better photos than my father who was an hobby photograph for 20 years by then.
I get really in a bad mood when people wave it away by saying I am just talented as if this is some magic thing that people have (or not).
No, I just started early and did the work for a long period of time – I am actually a slow learner and a lazy person, but I have the advantage of starting with an age where others where mostly playing games and nothing else. 10 years of drawing experience and 6 years of photography experience before even starting with 3D makes a HUGE difference.
Your advice is so effective. I have improved my composition and lighting a lot. Thank you so much ❤
Thank you man you fulfill me with joy, energy & inspiration !
Will, as photographer i like that ue cameras the most. Sure There are some problems sometimes with Crazy Sharp meshes out of depth of field but you have videos about that. Composition, balance like object balance, contrast balance, color balance, the function of frame and other photo stuff is fine to know for nice renders and also for modeling. Sure technical stuff like aperture numbers, ev and other technical things are Just simple and base knowledge in photography. But its fine to have that options in UE
Yay, I took your advice and now I'm a noob in Unreal and photography! 😉
Is it me or is he emotional talking about this through the whole video ?
Hi William, first off congrats on the awesome growth of your channel! I'm trying to help a friend with something Unreal-related and thought you'd be the right person to ask.
He's a 3D artist who does a lot of realtime archviz in UE, and he recently got feedback from a job application that while his visual output is amazing, he needs to level up on those more technical, UE-specific points such as light baking, draw calls and so on. That stuff is not typically found in most mainstream Unreal Engine courses, so other than the official docs would you know where I could tell him to look for courses at that advanced level he's at?
I'd appreciate any pointers, thank you and enjoy your weekend! 🕺
It may be an opinion piece, but you're not wrong, learning photography becomes even more so important when working as a texture artist or doing Photogrammetry.
enjjoyyy ☕
Interesting an useful as always, thank You. I have a question about GPU lightmass processing. In my project after restarting UE some of models not reflecting light at all, even after rebuilding light and changing lightmaps they still completely black. If I trying to replace material by another one its helps and model looks normal. Any solution for this kind of problem? Maybe some shaders broken or something?
This is some great advice William! Thanks for sharing 🙂
Hi William you said you have students but where do you teach? I would be interested to learn from you.
Hi William,
Thank you for such great tutorial. There is a topic that haven't been covered by any artist, which is rendering glass within Unreal Engine.
Can confirm!