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Did Valve ever fix the atrocious input lag of their system level FPS limiter?
So what would be better for response time- lowering the frame rate limiter to 46/40/30, or enabling frame generation and trying to get as many frames as able? Or, finding the max frame rate without frame generation, setting a comparable frame limit and then enabling frame generation?
Steam os broken 3.6 frame times
This! I was looking around trying to understand what the latency element would be, given the technology used. I've been a user of the launch Deck on and off since 22 and have always found the latency to be one of the noticable dislikes for me, although I think the Deck is legendary.
Glad I ordered an OLED now.
Subscribed!
How’d he get the metrics overlay horizontal like that? MangoHUD?
The only input lag I'm interested in is Xbox controller connected over Bluetooth when it's docked impaired OLED and LCD
It runs CRYSIS!!!!! Take ma money
can you do an iput lag test on the rog ally x
I love the idea of this device, but I'll wait another generation
could you compare this to a gaming pc with ips + oled screen? would be interesting to see the differences
This is a very impressive upgrade! Don't diss me to hell but I bought the OLED Switch and the screen is amazing…
The rest of the Steam Deck OLED upgrades also sound awesome!
Do we know these improvements still exist in latest firmwares? My reading are pretty close to identical to old firmware results when testing my OLED on doom eternal.
Fantastic video! But how are you getting 110ms input lag in doom eternal at 30fps@90hz? I'm getting 170ms and it feels very sluggish. I'm also on Oled.
Got the OLED almost 2 weeks ago now!
I noticed that in some games, 30fps has RLY bad input lag compared to playing the same games at 30fps on my laptop
I have an experienced any input lag on my OG deck
i bought the steam deck 500gb just one month before the release of the OLED 😭
I did not believe the upgrades were that good until i got one in hand. Its insane how good the screen is. It makes looking at the legion go feel yucky.
Motion clarity and latency are the biggest OLED advantages. The contrast and colours are nice but these two things really set it appart.
you definitely gotta do these measurements and testing on different pc handheld consoles this is a critical selling point God Willing
Let's go Valve! Go get that money!
I remember the days when pretty much no one I knew liked Steam, especially when they started requiring users to be online in order to play their games. Nowadays, Valve nail just about everything they do. Steam is a fantastic bit of software, Valve reminded everyone that they still make great games that are important to the industry with Half-Life: Alyx, and they make one of the best examples of video game hardware out there. I'm really happy that they took Nintendo's great concept of the Switch and improved on that in just about every way.
Valve is indeed a great company, and I'm always looking forward to what they'll do next!
Love idea of having a Steamdeck, but then I remember I'm mostly at home and if I go out it's somewhere I wouldn't be in the mood to game. I have a i5 10400 and an old 1080ti so I think I'm still probably better off.
Unfortunately, Input lag is still too much for comfortable playing 🙁
I can't believe they didnt fix the Dpad issues for the Oled version, it makes most Fighting/Shmups games unplayable, the diagonals recognition doesnt work like it should, even the PSP got that right.
Great video with very interesting infos. Can you tell me, which game you played at minute 6:00? Played it on Google Stadio, but forgotten the name. Thanks!
Does lowering the HZ on the OLED increase the latency, say moving from 90hz to 60hz , is there any latency ? Because playing nba 2k24 on my LCD shooting, felt very accurate, but in the OLED, there seems to be a little latency causing me to miss shots.
For the people wondering… no there will be no Steam Deck 3 or Triple
Who would have thought that an OLED has less input lag….
This methodology is so head-scratching, why would you publish a result where the OLED basically run without working VRR? Like yeah you get better input lag (just maybe not at 30 hz) but you're also getting frame tearing. That's not how the game should ideally run and more importantly, it's not an apple to apple comparison.
Also input lag really isn't the same as response time. Response time give you ghosting and motion blur, input lag gave you exactly what it said it gave you. OLED in itself doesn't generally give you better input lag over LCD, it gives you better response time. If you're getting a substantial input lag (that is actually an input lag, please stop messing up this terminology) improvement, it's likely due to something else in the system other than the display.
I love my Steam Deck but now I kinda wish I'd waited a year
Thanks! Want more input lag tests😉
That glossy oled screen look beautiful! 😍
You guys should compare the Limited Edition OLED model to the regular OLED. My understanding is that all LE models use a BOE screen and the others use a Samsung. Apparently the LE is also 22g lighter than the regular OLED because of the clear plastic material and lighter screen.
It’s crazy how at 45fps at 90hz has lower input latency than 60fps at 60hz. Even crazier is how 40fps at 80hz is on par with 60fps at 60hz. If video smoothness isn’t an issue for you the steam deck oled basically gave a massive upgrade to how well a game feels to play even with lower fps.
I wonder if BOE OLED on LE is worse than Samsung OLED that's in this video
Even on Monitors and TV OLED is superior
Teasing us LCD Screen SD owners again 😀
you seem to be the right person to talk about this kind of topic. i just got CP2077 and i noticed off the bat that it feels quite janky compared to all the other First or even Third Person Shooters i am used to playing on my LCD-Deck since i bought it 3 month ago. I was asking myself that this due to the fact that most of the others games i played are possible to run at 60FPS (Fallout & Bioshock series, GTA, etc etc) but even when i dialed them down to 40 or 45hz/fps they feel quite more responsive compared to Cyberpunk when aiming down sight for example…so if it cant be simply higher Input lag, right, what is it then?
but i got another question that is much more important to me and i actually never seen anyone talking or writing about it since i am in the deck-realms: do you have an idea what the actual differences are between the different FSR Versions some of the newer games seem to offer in their graphics menues compared to the FSR (there is NIS, but i use FSR) feature that is built in the decks operating system and is shown as ON or OFF in the Level 4 of the Screen Overlay feature? i stumbled across the possibility to enable FSR in almost every game, even the really old ones like Fallout New Vegas etc etc
I always thought that the native resolution of a screen should be always the best available option, but even with all available types of Antialiasing and maxing out that option i find the results are quite washed out, blurry and lacking detail on the Steam Deck, but when i started lowering the resolution to ~1152×720 or depending on the screen ratio similar values and switching between full screen or windowed the built in FSR switches to ON and the picture quality gets SIGNIFICANTLY better even when sharpness is set to 0 out of 5. Results vary slightly between games, but almost all the games i tried it with had no flickering or any downside to it. visuals get MUCH crisper, more details and overall the way i play every game on the deck now, even when the game offers the possibility to use its own FSR with the usual options to choose between quality and performace(which even when using ingame FSR leaves the screen overlays FSR set to OFF btw). the frames per second are basically the same using the decks built in FSR at the slightly lower resolution compared to the screens native resolution without FSR) To me it feels like switching from 720p with low details to 1080p with high details on a regular sized screen so i still try to understand why i have never seen anyone mentioning this feature in any of the guides out there to get the most out of certain games on the deck.
as i am completely lacking any backgound information about the decks built in FSR option and like said never seen anyone talking about or using it i want to ask you if you might have ANY knowledge about that topic and what the differences are compared to the FSR or other upscaling methods you can enable in the actual games menues.
thanks a lot for reading ❤😂
All this will eliminate the fsr3 frame gen lag
A tenth of a second is such ridiculous lag. The Steam Deck input lag is too high.
Any idea what's the deal with that 200-1040Mhz bug?
Reminder everyone, LOWER YOUR DEADZONES!! All steam decks ship with a default of like 8k it’s rediculous. Feels like steering a ship in most games.
something to keep in mind- the difference in a lot of cases(or most cases) is less than a single frame at that framerate. 60 fps, a frame is about 16ms roughly, with 30 being double that. 30 fps advantage appears to be about half a frame which most humans won't even notice, but the advantage still there no matter how minor. its a solid upgrade.
edit – one thing that hasn't been talking about is the recent update to wayland. something they did completely eliminated the input lag you'd feel using the steam limiter. it was always still there, no matter what. people sensitive to input lag would feel it the worst, while others wouldn't notice. i can confirm not only is it now gone, but it seems to function far better than most games limiters. for some reason, setting allow tearing and limiting fps still seems to NOT produce tearing even when vsync is turned off in game.. but still seems to get rid of input lag significantly. it has made 30 fps gaming so so so so so so much smoother.
edit again – he did cover it. i drifted off from my fever probably.. my bad lol
Can’t run MK1 at 60fps still. Unless your just playing indies or old games your better getting the Ally extreme
Would be awesome to see you compare the input lag difference when playing on the Steam Deck to streaming over 5ghz using Steam Link, to see the actual number difference. I don't see myself using the Steam Deck outside my house basically ever, so it would be nice to see the advantage in input latency on it at home.
Amazing video, it's a win-win situation and a great additional feature for new oled deckers.
What accent is that?
I wish they'd fix their latency inducing FPS limiter. At game-capped 30fps it's okay but once you use the Steam's overlay FPS cap at 30, the input lag gets unbearable with what feels like 500ms.